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dimanche 21 novembre 2010
L'architecture
L’architecture est une discipline qui combine l’art et la science en vue de construire des bâtiments. Le travail de l’architecte est donc de créer des espaces, des volumes à partir de dessins et de plans, de les proposer à ses clients, d’établir des devis, de prendre contact avec les divers corps de métiers qui interviennent sur un chantier de construction et de suivre ces travaux.
vendredi 2 avril 2010
3ds Max Modeling for Games
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback)Written by: Andrew Gahan
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.
The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.
-additional material on the book's bonus website at www.3d-for-games.com
--Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm.
--Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for.
--Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering.
--DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
3dsmax website
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback)Written by: Andrew Gahan
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.
The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.
-additional material on the book's bonus website at www.3d-for-games.com
--Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm.
--Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for.
--Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering.
--DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
3dsmax website
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